Listing Commands
BINDLIST | Shows the current bind keys assigned in the Game. |
CMDLIST | Shows the available Console Commands in the Game. |
MODELLIST | Shows the current entities used in the current level you are on. |
CVARLIST | Shows the Console Variables available. |
LISTMENUS | Lists the available menus that can be used in the game. (.urc files) |
EVENTLIST | Lists the current game events. |
IMAGELIST | Lists the current images. |
World and FX Commands
MAP (mapname) | Warp to any alice level. |
CINEMATIC (filename.roq) | View an in-game cinema. (use esc key after)
EG: cinematic ending.roq EG: cinematic opening.roq |
ACTOR (actor name) | Adds a valid actor into the game.
EG: actor alice |
CG_3RD_PERSON 1 | 1 = forces 3rd person player view.
0 = forces 1st person player view. |
UI_HUD 1 | 1 = shows health and essence bars.
0 = removes health and essence bars. |
R_GAMMA (value) | Game Brightness adjust.
(enter with no value to see current gamma setting) |
FOV (value) | 1 = normal field of view distance.
10 = a good zoom value.. |
CG_SHADOWS 1 | 1 = default circle player shadow cast.
2 = no player shadow cast. 3 = elongated player shadow cast. |
CG_CAMERADIST (value) | Camera distance from player view. (128 default) |
CG_CAMERAHEIGHT (value) | Camera height from player view. (16 default) |
CG_CAMERASCALE (value) | Camera catch-up to player time. (.2 default) |
SV_GRAVITY (value) | World gravity setting. (800 default) |
VIEWPOS | Players current x,y,z location in world. |
SPAWN (entity name) | Add a valid entity item into the game. (.tik) |
PUSHMENU (menuname.urc) | Call up a game menu. (esc to remove menu) |
TOGGLEMENU (menuname.urc) | Call up a menu and remove it with a binded F
key.
EG: bind f12 "togglemenu aliview" |
R_LIGHT_NOLIGHT 0 | 1 = forces the player to be always bright.
0 = player uses the worlds normal lighting. |
R_FARPLANE_NOFOG 0 | 1 = takes away fog on the current level.
0 = normal fog on the current level. |
SCRIPT $PLAYER HIDE | Removes the player from view. |
SCRIPT $PLAYER SHOW | Puts the player back into view. |
SCRIPT $PLAYER ANIM (animation fx) | Run a player animation sequence.
EG: script $player anim walk |
SCRIPT $PLAYER SURFACE MATERIAL11 (fx) | +nodraw = removes alice's skirt.
-nodraw = restores alice's skirt. EG: *material listing* surface MATERIAL1 shader body3.tga // head surface MATERIAL2 shader hair.tga // hair surface MATERIAL3 shader body.tga // blouse/inner mouth surface MATERIAL4 shader body.tga // shoulder_right surface MATERIAL5 shader body.tga // shoulder_left surface MATERIAL6 shader r_arm.tga // arm_right surface MATERIAL7 shader r_arm.tga // arm_left_upper surface MATERIAL8 shader r_arm.tga // arm_left_lower_1 surface MATERIAL9 shader skull.tga // bow skull surface MATERIAL10 shader bowstraps.tga// bowstraps surface MATERIAL11 shader body2.tga // skirt surface MATERIAL12 shader body.tga // leg_right_upper surface MATERIAL13 shader body.tga // leg_right_lower surface MATERIAL14 shader body.tga // leg_left |
Cheats
(repeat commands to turn them on or off)
(when changing levels, some cheats turn off and
need to be re-enabled)
GOD | Invinciblilty. |
GIVE ALL | All Weapons. |
NOCLIP | Fly anywhere and through objects. |
NOTARGET | Player unseen by enemies. |
HEALTH (value) | Set the current player health. |